Showing posts with label D&D. Show all posts
Showing posts with label D&D. Show all posts

Wednesday, 8 January 2014

Monthly Update: 01/14

Happy New Year!

Sorry for the lack of update last month, but it took a couple of weeks to convince BT to connect our internet in our new flat.  We now live in Weston-super-Mare and as such are looking for D&D players (or people willing to try Pokémon Tabletop, or anything interesting really) as it has been far too long since we played!

Regarding the shop, I have spoken with our Prince's Trust advisor; as it is unlikely we'll be in a financial position to open the shop any time soon, the current tentative plan is to set up an online shop with the Prince's Trust's help.  This will help build up stock, get a decent website, and get us on track to getting our brick and mortar premises.  An ETA for the online shop is some point before July, probably starting with ebay and painting commissions; in the meantime let's get a gaming group together- or if you're already part of a gaming group then let me know so I can get to know you all!

Regarding the blog, more coming soon but a little sporadic (as always) whilst we unpack boxes etc.  There are a couple of video game reviews I'd like to do, some more creative writing, and I'm sure I'll have a couple of rants- sorry, 'opinion pieces'- thrown in as well.

Until next time,

Rooksburg

Thursday, 7 November 2013

The Traveller's Guide to Faerun: Becoming a Bard

The future Zephran?
Becoming a bard was not something I had considered, though it occurred to me that if the Simbul couldn't help me then I may be trapped on the material plane for a while- and honestly I was alright with that.  Every day so far had brought new surprises, and the landscape changed so drastically after every mile of travel.  But if I was to explore this world then I would have to have a more reliable source of income than just doing odd jobs here and there.  Regardless, Sir Rayner wouldn't take no for an answer and so I found myself on the road again, this time in Sir Rayner's luxury carriage headed for Velprintalar and the Simbul's palace- I only hoped that John wouldn't worry about me too much.

'You know, I used to dabble a little in the bardic arts in my youth', said Sir Rayner, 'but then what youngster didn't?  We all want to take up instruments with the belief our music will inspire others and heal the world.  Then we grow up and realise we sound worse than a troll in a lighthouse.'
I looked at him blankly, and he frowned.  He seemed disappointed I hadn't got the reference.
'Of course, you wouldn't know about that... I'll have to tell you the story some time.  Dreadful business.  Anyway, the point is that those who have actual talent- like yourself- often don't realise it until someone discovers them.'
'There were noodles everywhere...'

Sir Rayner suddenly jumped forward on his seat, looking into my eyes with a penetrating gaze.
'Right!  Time for a test!  Hypothetically, if there was a peasant uprising n Furthinghome what would you do?'
I was taken aback by this sudden tangent, causing me to stutter.
'Oh, er... um... well honestly, I probably wouldn't get involved.  Who am I to say who's in the right or wrong?'
Only after I finished answering did I remember who I was talking to.  Luckily he didn't seem offended, and was instead beaming.
'Excellent answer!  First rule of Bards is to never get involved in politics.  After all, there would be no passion in your stories if it's propaganda.  Next question: I know you've only been in Furthinghome a couple of days, but what can you tell me of the area?'
'Well, I know there's a divide between humans and half-elves that goes back to when the elves of the Yuirwood took offense to human expansion, and there's constant threat from the wizards of Thay, and of course there's that estate with the escaped peacocks...'
I stopped talking as Sir Rayner held up his hand for me to stop.
'Alright, I get the idea- you've certainly got the bard's ability to pick up local knowledge quickly.  Last question.'
Sir Rayner removed his gauntlets, and slid a ring off his finger, giving it to me.
'This ring was given to me by my mother.  Tell me, how much is it worth?'
I looked at it closely, turning it in my fingers several times.  It was a pure gold, with a pristine ruby set in it.  I looked up at Sir Rayner, knowingly.
'It's worthless.'
Sir Rayner looked surprised.  'What makes you say that?'
'It's too perfect.  A ring like this would get scratched under your armour, and if it was worth as much as you say then you wouldn't give it to someone like me.  My guess is that it's magical, a simple cantrip.'
Sir Rayner shrugged as he took the ring back.
'A logical deduction, but you're wrong.  This was indeed my mothers, magically reinforced to avoid superficial damage.  As for why I trust you handling it, well you severely underestimate my abilities!'  Sir Rayner winked.  'Still, you show a keen mind and certainly have the confidence of a bard.  Only thing left to get you started is magical training, and finding a suitable instrument for you- both things we can sort out in Velprintalar.'
There was a clunk, and an urgent shout from the coach driver as the vehicle came to a stop.
'Sigh, when will these bandits learn,' said Sir Rayner, putting his gauntlets and helmet on, 'Zephran- under your seat is a box.  Inside is a longsword.  Time to see how well you can do in battle!  And don't forget to sing!'

The adrenaline pumped through me as I picked up the sword.  Sir Rayner had already leapt out the carriage, and I could hear panic outside- the noise sounded almost like dogs yapping.  As I leaned out the door I saw Sir Rayner engaged in battle with three tiny creatures that looked almost like the dragons I had heard so much about.  Surely these can't be the terrifying creatures feared by every being on the material plane?  They were barely as high as Sir Rayner's waist!  I cautiously stepped outside, sword at the ready, though it hardly seemed necessary as Sir Rayner struck one of the creatures down and another started running.  The third was attempting to run, but its tail was stuck under Sir Rayner's boot.  I stepped further into the open as Sir Rayner released the struggling creature, which ran yipping off into the distance.  Sir Rayner sheathed his sword, but as he turned he shouted at me- 'Zephran, watch out!'
I span round, ducking to the side as one of the creatures leapt from the top of the carriage towards me.  In the dark moonlight its eyes glowed red as it circled me, growling as it poked its spear up towards me threateningly.  I gulped as these creatures seem a lot more threatening up close, despite their size.  I remembered Sir Rayner's command- don't forget to sing.  With a shaky voice I started to softly sing the song of the half-elves to myself, and sure enough it gave me much better clarity.  Everything seemed to slow down, and I could now see my attacker more clearly- it was reptilian, scaly, and wearing ridiculously ill-fitting armour.  With this new-found courage I took a swipe at it, but it deftly dodged to the side and hit me across the back with his spear.  It didn't hurt much, but it made me more aware of the creature's skill.  It took a lunge at me, but I managed to swipe its spear to the side.  I tried to use the momentum of the swing to hit the creature but again it rolled away.  It was clear I would need more than my paltry combat skills for this battle.  I took a deep breath, focusing on my assailant, then released the air softly, channelling it around my body.  The creature looked momentarily confused, then lunged at me again; this time, with the help of the swirling air under my control, I could use my agility to spin around the creature and deliver a decisive blow to its back.

As the creature fell to the floor with a small gurgle, Sir Rayner casually approached and I let the wind dissipate.
'I'm impressed.'
'Heh... Thank you... My first time wielding a sword.'
'Oh no, not your swordplay- that was appalling!  Struggling that much against a pesky Kobold... What I mean is that thing you did with the wind.  I'm guessing that's an Air Gensai thing?'
I shrugged.
'I guess so... Why, can't you do that?'
'Hah!  Not without the use of magic, or a few years of training!  Come on, let's carry on the journey.'
'Hold on,' I said, stooping over the creature's body, 'What were those things?  Why were they attacking?'
'They're just Kobolds.  Filthy little buggers, but easily disposed of.  As for why they attack, the same reason as any bandits- for treasure.'
'Are they dragons?'
'Hah, I'd love to see the look on a dragon's face when you compare one to them!  No, they're no more dragons than we are monkeys.'
'I see...'
I didn't really understand, but I made a note to read up more on 'kobolds' when we reached a library.  Right then, all I really wanted was a rest.  Fighting bizarre creatures was exhausting, and these were meant to be little more than pests?  I hoped I would never have to face a real dragon in the future...

Saturday, 17 August 2013

The Traveller's Guide to Faerun: Furthinghome (Elven Quarter)

I told the innkeeper of my predicament, and he seemed evasive.  'I wouldn't know nothing about that sir,' he said, 'but a word to the wise- wear your hood up round these parts.  Not much love for elves here.'
'But I'm not an elf...  I've never even seen an elf.'
The innkeeper shook his head.  'Doesn't matter to the people of Furthingharrow; to them, pointy ears equals elf and elf equals self-entitled foreign pansy that gets everything handed to them on a plate whilst us humans are forced into the gutter.'
'What happened for things to get like this?'
I would soon regret asking that question.  For the next hour or so I received a lecture on the history of
The Elves' feared for the future of Yuirwood
Algarond- fascinating, but I'd prefer to hear it from a scholar than a bartender.  Basically, half-elves pre-emptively invaded the human towns on the north coast to prevent the Yuirwood from being destroyed to further human expansion.  The humans saw this as typical elven obnoxiousness, believing they wouldn't have had an impact on the huge Yuirwood, and so the majority moved further up the coast to found Altumbel.  The ones that remained have been stewing hatred ever since, and now that Algarond is ruled by a human- the Simbul- these remaining humans think they have a chance to overthrow their elven oppressors.  The only problems are that the Simbul was a half-elf's apprentice, has her hands full dealing with Thay, and is quite possibly insane.

After this lesson I thanked the innkeeper and enquired about work to reclaim my stolen money.  He asked if I had adventuring experience which I found a little odd.  I said I hadn't, so he suggested going to the rich side of town and helping in the elven greenhouses, as at least there I wouldn't have to disguise myself.  

I found the transition quite remarkable.  As I walked through the streets the buildings became less weathered-wood and more solid stone, and the city seemed to visibly brighten as I headed into the wealthier area.  Here I got my first good look at elves, or half-elves at least, and was shocked to find they looked almost exactly the same as humans.  From the way the innkeeper spoke I thought their ears would be like
Elf ears do not look like this.
scythes attached to their heads, but these half-elves ears were shorter than mine!  If I hadn't known to look at their ears I wouldn't have noticed any difference, aside from their much more refined dress.  Of course, I wasn't here to study them as if they were some alien species (though I suppose they technically were, to me)- I was here to work.  It seemed taverns were the best place to find prospective employers, so I headed to the closest one- The Aglarond Arms.  What a change from the Beached Mermaid!  This place was huge, with lovely wooden flooring, a grand fireplace, several fine dining tables, the smell of woodsmoke, and even at this time of day it was busy with patrons- who I became disconcertingly aware were all staring at me and had suddenly gone very quiet.  I realised I must look very out of place in my tattered rags, and thankfully as I lowered my cowl revealing my glorious ears there was an audible sigh of relief.  I approached the bar, which was decorated with all sorts of paraphernalia, and caught the attention of the admittedly somewhat attractive barmaid; clearly a full wood elf judging by the lovely copper shade of her skin.  I avoided flirting with her as I know how much annoyance it must cause from other patrons, and simply asked about work in the area.
'Oh another adventurer...'
'People keep calling me that...  Why?'
'You mean you're not?  I'm sorry, it's just we don't get many non-elves here, and what with the robes...  Can I get you a drink?  My name's Melindraea.'
'Thank you Melindraea, my name is Zephran, but regrettably I am short of coin.  Hence why I'm looking for work?'
'Oh, I see.  Um... actually yes, there was someone looking for help with his dahlias- Sir Rayner, he lives at the large house on Queen's Street, you can't miss it.'
'Thank you, I look forward to seeing you again, Melindraea.'

'Yes?'  The man who opened the door certainly wasn't what I was expecting.  I expected a frail old man that couldn't look after his flowers, and instead I'm greeted by a man in full ceremonial golden armour.
'Sir Rayner?  I was told you needed some gardening help...?'
He gave a snort of derision.  'Gardening?  Please, that's when it's done out of necessity.  This, my boy, is horticulture.  Say, you're an Outsider aren't you?  Not taking revenge for that little misunderstanding in Sigil are you?  No, you'd have to be better armed than that... Oh well, come in and let's see what you can do.  Judging by your stubble I don't hold out much hope though.'
A painting of Sir Rayner
I followed Sir Rayner into a veritable mansion in pristine condition.  The walls were decorated with trophies from all manner of beasts; clearly this man had seen his share of adventure.  I was led out to a small glass house in which were kept various plants.
'Right, let's see what you can do.  Clear the weeds from these roses, and perhaps I'll let you have a go at the dahlias.'
He handed me a pair of gloves and what looked like scissors.  I was momentarily taken aback- how do you make things grow by cutting them?  Nonetheless I made a few careful cuts on the plant, not entirely sure what I was doing but desperate for the money.
'Hmm!  Not bad, you seem to be very careful, you must take a lot of pride in your work!  Very well, I shall leave you to it.  I'll be in the conservatory writing this blasted report if you need me, you can leave at dusk as I've got to be at the palace.  I've fought hordes of orcs, demons, even dragons, but nothing terrifies me more than meeting with the Simbul!'

As I worked I found the experience quite relaxing, and soon my mind began to wander.  I reflected on the past couple of days, and how strange things were in this world.  The humans resent the half-elves, and the half-elves seem fearful despite being the ones in charge.  But if Sir Rayner was a half-elf, then it certainly seems they have the capability to be ruthless...  And what of full elves?  There must be some remaining in the forests, yet the half-elves do all the fighting for them?  Perhaps I should ask Melindraea about her people?

'Elves hide in their forest, whilst men chop it down,
Elves' ultimatum: stop or we'll frown.
Men's response: we can't or we'll drown!
You have your forest, we have our town,
Logging won't make a dent- your forest won't brown!

Humans claim they mean Elves no harm.
Elves are not swayed by the humans' charm.
Elves take too long to make their decision,
Half-Elves step in to make a swift incision.

Half-Elves now rule Aglarond,
Gone is the Human/Elf bond.

Half-Elves are neither Elven nor Human,
Now they are treated as some mutant fusion.
Better than Humans, lesser than Elves,
What sort of future will they carve for themselves...?'

'What was that?' said Sir Rayner.  He had apparently been stood behind me some time.
'Oh, I was just singing to myself.  Sorry, I won't let my mind wander again.'
'Don't be a fool man!  That was marvellous!  Not many understand the decision we had to make; if we waited for our elven fathers then the forest would be destroyed!  Taking control of the humans was the only way to stop them from getting out of hand.'
'I'm glad you liked it...'
'Hah!  You've inspired me, boy, we need to get you to the Simbul!  Tell me, have you ever considered becoming a bard?'

Saturday, 6 July 2013

The Traveller's Guide to Faerun: Furthinghome, Aglarond

Aglarond
Climate: Warm Temperate.
Terrain: Dense Forest, Rocky Coast, Hilly Farmland.
Population: Mostly Human, Some Half-Elf.

I arranged transport with a passing merchant as soon as possible, packing the bare minimum- some field rations, some coin, and a rapier.  Most of my new friends turned up to see me off, though Lynne was absent; one of her friends told me that she was upset, thinking I would be 'different' from other men which frankly shouldn't be a surprise as I'm not human.  The friend looked at me with an expression of horror when I told her this, then walked off shaking her head.  Truly there was much for me to learn about humans, and with this thought in mind I headed off to the nearest city.

On the road I attempted to curb my enthusiasm, though there were so many extraordinary sights.  When the
My first companion!
clouds had cleared the rolling hills were a beautiful green bathed in the golden light of the sun.  To be honest I am surprised the merchant put up with my incessant questions!  He was a likeable man; a human.  One of the first lessons I would learn is that one should always state a person's race in Faerun, as there are so many varied species and everyone seems to bear some resentment against the others.  The merchant told me his name was John, and that he was born in the town to which we were headed- Furthinghome, on the Aglarond coast.  He then gave me some tattered robes with a cowl that would cover my face, saying that the humans of the city were distrustful of other races, especially ones that looked like they might be elven.  He also told me that despite my desire to explore, I should stick with him as we wouldn't be staying long.  He just had to make an exchange then we would be on the road to Velprintalar; home to a powerful mage who should be able to tell me how to get home.  Finally John had a warning- if we did somehow get separated then I should avoid Thay at all costs.  It was a land beyond the mountains behind us, and he warned that if I ever encounter a wizard dressed in red then I should avoid them, as I would most likely be kidnapped and experimented on in a tower somewhere.  I found this hard to comprehend- humans seemed to have such varied personalities.  The majority I had met so far were friendly, but then there was Lynne's unusual behaviour, and now the stories of these horrible wizards!

As we approached Furthinghome I heard a somewhat familiar sound, and sure enough there were tens of peacocks roaming the countryside!  I had seen peacocks before in Djinni zoological collections, but I was unaware they were wild here.  Sadly John had to point out to me that they were not in fact wild, but had escaped from a local dilapidated estate.  I made a mental note to explore this estate, but I was soon distracted as I caught a salty smell on the wind, and as we passed one last hill I was met with yet another
Such beautiful greys!
spectacular sight- the sea!  Like a combination of land an air, it had the same sort of blue as the sky but looked more... solid.  Yet at the same time, not as solid as the land due to its constant movement.  Of course, now I look back and laugh at my naivety, but back then it was simply too much for me- I almost fainted from the experience, but instead I entered a trance-like state, fascinated with my surroundings and paying no heed to the man asking me questions- one of the city guard.  Luckily John covered for me, telling the guard I was a relative and had been 'touched in the head'.  Thankfully I felt a little more comfortable inside the city, as it was reminiscent of the Djinni cities back home, though the architecture was much less grand, consisting mostly of weathered wood and stone that hadn't taken kindly to the salty sea air.  We followed the main road into the centre of the city, John pulling me along as I was getting distracted by the sounds of seagulls and smells of the countless spices being sold at the stalls that lined the street.
'Here we are, Old Furthing,' said John, 'I have business to attend to, so I shall meet you back here at Highsun in two days time.  I've already booked us lodging at the Beached Mermaid by the docks.  Now I'm already late, so see you soon!'
I turned to tell John I had no idea where 'here' was, or even what 'highsun' is, but he had already gone.  I was alone in this city.
Furthinghome
Type: Large City, Small Trading Port
Population: Mostly Human, Few Half-Elf
Reputation: Wealthy, though slums harbour anti-elf extremists
Imports: Exotic Goods
Exports: Fish, Timber, Herbs and Spices

I remained calm, and decided that I may as well have another look at the sea whilst I had the chance.  Presumably that was where the docks were as well, as my only previous experience of docks involved airships.  Before I knew it I had spent the rest of the day just sitting on the docks, watching the sea and the sunset.  The next thing I learned was that humans have very poor night vision- as I looked for the Beached Mermaid several careless humans bumped into me before running off.  Eventually I found the inn and told the landlord I was with John the merchant.  He said he had been expecting me, though there had been no sign of John yet, and I was shown to my room.  It was possibly the earliest night I'd ever had, and it pained me to be missing out on the drunken revelry below my room, but after the days I'd had I was in need of well-deserved rest.

Morning came, and the first thing I noticed was that my door was open- I must have forgotten to lock it in my overtired state.  I headed down to the bar, but other than a few unconscious men littering the bar it was empty, so I set off to find some food.  It was early in the morning, but the city was still bustling with activity as market stalls were already peddling their wares- mostly exotic items, and things made to look exotic.  It was at this point I realised I had no money to buy food with, despite being sure I had some the day before.  This didn't bother me too much, after all that's what field rations are for- though I would have to find some money somewhere, which meant finding work.

Saturday, 8 June 2013

The Traveller's Guide to Faerun: Foreword

'I really should sort all this out before setting up the next shop... let's see... Skalaraxitilorikaan's Axe, Nagendra's Sword... What's this?  'The Traveller's Guide to Faerun, by Zephran Aerson'.  Of course, I remember him.  Strange man; an air genasi you know?  A being descended from air elementals.  He entrusted me with the first edition of his book and to my shame I never got round to reading it...'

Faerun, as it appeared in 1372 DR

The Traveller's Guide to Faerun
a guide for those unfamiliar with the Forgotten Realms
by Zephran Aerson

Foreword:
The elemental plane of air is a wonderful place, or so I'm told, though my memory of it is now that of boredom.  Imagine a place that is an endless expanse of sky, the occasional rock, constant winds, and the colour blue all around.  Of course I was young and ignorant then, it seemed a blissful place- but then my eyes were opened.
It all started with a wizard; a phrase heard all too often on Faerun.  I was out hunting vapor rats- horrible
Never trust a wizard.
vermin, like a 'normal' rat only harder to exterminate as they have a tendency to shimmer and distort the space around them.  An unexpected wind started to blow around me, which came as a shock as all winds are expected on the plane of Air, and sure enough a hole in the fabric of space opened up in front of me.  Through this hole all I could see was darkness, though as I got closer to get a better look a man stepped through!  Bearded and robed, he seemed as shocked as I was and in his shock he threw me straight through the hole which closed behind me.  On the other side I felt something I never had before- the sensation of falling.  On the plane of air you merely decide which way is down, but to my distress in this place no matter how hard I tried I continued to fall, until eventually I hit what I now know to be called the ground.  It hurt.  A lot.  Then I passed out.
I do not know how much time passed, but when I awoke I was in a house made of wood and stone; rare commodities in my domain.  I tried to move but could not, my leg was broken.  I cried for help, and met my rescuer- a cleric by the name of Lynne.  She spoke to me in Common, a language I only had a vague grasp of.  She told me of how I fell from the sky, though I could not understand her as my people have no word for 'falling' or 'sky'.
I wanted to return home as soon as possible, though had no idea how.  Lynne's best guess was that I passed through a 'Gate' spell, a very advanced level of magic, and that the nearest wizard that might have any chance of helping me would probably be several days ride away, and even then they would want substantial payment.  I decided it was only sensible to stay until I was healed, and I could learn more about humans and the world in which they lived whilst I was here.  Of course word got round the village, and I was often visited by children who wanted to hear stories of where I was from.  Even the most mundane of tales were met with wide-eyed wonder, and it wasn't long until some of the women of the village turned up to hear my stories as well.  I had heard Lynne's husband talking to her, and the words he would say often made her happy; so I tried these words on the women that came to me.  Often they would turn red and leave hurriedly, but always they would return wanting me to say more.  All this time I was bound to my bed, and the more I interacted with the villagers the more I wanted to stay.
Such beautiful colours!
Eventually my leg healed, and I was able to leave the house.  It was a life-changing moment.  I opened the door and my senses were assaulted.  The first I noticed were the colours- grey above, a mixture of green and brown below, and a blue winding snake through the middle.  I stepped outside and felt a drop of water on my cheek, soon followed by another and yet another- 'rain'.  At home we did not have rain, merely clouds- any water would just naturally form in balls.  Walking around in the rain I discovered grass, trees, the river, and the fish that lived within it.  Everything fascinated me, much to Lynne's amusement.  I stayed out until the rain slowed, then became aware of the world becoming brighter with the light of the sun.  As I looked up, a band of colours crossed the sky.  I demanded an explanation from Lynne, who said this was a 'rainbow' and was completely natural- it happens when light shines on rain.
From that moment on, I knew I needed to explore the rest of this world.  A world of such beauty and such interesting inhabitants- I had to see more.

...Now, as I head for pastures new, I provide you with this book in which I have compiled my notes from travelling Faerun.  I will provide you with things to do, places to see, and people to avoid.  As well as notes on how to overcome the more persistant beasts in the wilderness.
Please, enjoy reading as much as I have enjoyed writing.
-Zephran Aerson.


This series of blogs, aside from hopefully being an entertaining piece of fiction, is also to help any Dungeon Masters wishing to play a game set in Faerun.  As Zephran says, it will cover popular locations and what you can expect from the areas, as well as detailed analysis of various monsters.  I will be mostly keeping to a 3.5 edition timeline (pre-Spellplague), though a few variations from my own previous campaigns may sneak in.